Lifelong Learning Programme

This project has been funded with support from the European Commission.
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Title of the Experience
Using video games to teach science subjects
Name of the teacher
Gustavo Molla Vaya
Country where it took place
School typology
High Secondary School
Thematic Area
ICT, Science , Other
Experience typology
Teaching in class
Type of contact
Description of the Experience
The objective is to use and adapt the content of commercial video games as a tool of learning, so that they are attractive to students and encourage learning in a particular subject. This adjustment will be based on the type of game and although often there is no direct relationship between the content and the object of learning, knowledge always be extrapolated. An example would be like a video game action role as having to make a bomb from various chemical elements, or through calculations based on trigonometry and kinematics such as the popular game 'Angry Birds'.

Comments on this Teachers Experience

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Date: 2014.11.06

Posted by Alicia Romero (Spain)

I think that video games are a very useful tool for working with students. Sometimes I use video games to explain difficult subjects for the ICT students. Games help me to make concepts more easy an attractive for sudents.

Date: 2014.10.15

Posted by Kamila Pawenta (Poland)

I think that working with computer games is a good idea. For students who have a problem with understanding difficult content of education, using games to show how to solve these problems can be effective. In my teaching experience I use games like computer or board games to explain difficult concepts of ICT.


Dissemination Seminar in Florence

31 October 2015 The seminar has been held in ITIS “A. Meucci” one of the schools involved within Goerudio project activities. Its main aim was to promote the results of the project toward a broad sample of stakeholders even overcrossing the number of people directly involved in the production of project outcomes. This purpose has been totally achieved especially thanks to the participation of students and teachers coming from different schools or from other classes instead of those ones directly involved within the project activities.