Lifelong Learning Programme

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Title of the Experience
My friend the computer
Name of the teacher
Country where it took place
School typology
Primary school
Thematic Area
Experience typology
Teaching in class, Laboratory, Online Learning
Type of contact
Description of the Experience
It is known that abstract thinking is not the preserve of children of 7-10 years. So that during the optional subject "My friend the computer" I haven’t encountered big difficulties, since it was very concrete and visible. Despite this, we observed that the exercises and homework were treated with indifference or lack of attention when the playful or competitive element was missing. I got much better results when students enter the world of ALS OB, the world of "like" when they had to submit homework in front of others in a playful manner, or one who exploit their main points of interest. Debates and flowcharts can be made very easily from a game very in vogue among scholars, MineCraft for example. Also key issues proposed logical detective were also easily assimilated by students. Another way to involve more students was alternating contents, say more arid closest to the game world. Overall, students have a very good intuition on computer, the real problem that many children are constant desire to remain as much in cyberspace.

Comments on this Teachers Experience

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Date: 2014.11.25

Posted by Maria Deptuła- Chocholska (Poland)

I have similar experience. My students also have problems to imagine abstract concepts such as electricity. You can talk about it a lot, draw wiring diagrams, but for many children it is difficult to understand, and what's more, very boring. So my solution is to use computer programme. They create an interactive game in the Scratch program. Therefore they can solidify the concept of electricity by playing. They are intutial about the computer.


Dissemination Seminar in Florence

31 October 2015 The seminar has been held in ITIS “A. Meucci” one of the schools involved within Goerudio project activities. Its main aim was to promote the results of the project toward a broad sample of stakeholders even overcrossing the number of people directly involved in the production of project outcomes. This purpose has been totally achieved especially thanks to the participation of students and teachers coming from different schools or from other classes instead of those ones directly involved within the project activities.